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I added a weapon system for this new game idea. I'm considering making this a racing-battle-arena style game. Though, I'm not sure how to handle the computer AI or the multiplayer aspects yet. I already love the controls and the overall feeling. Read more
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I have a new game idea! Well, not really an idea, more of a feeling... Read more
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After all the time I've spent working with terrains and environments in Unity, I decided to make some tutorial videos and resources to help others.
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"Orb Lands" is an experimental first-person shooter game, where your player is dropped onto a small island and you must hunt and shoot all the mysterious floating orbs. Featuring beautiful low-poly randomized environments and retro screen effects.
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I've been working on an experimental first-person-shooter game. For the environments, I created a component that generates them randomly each time the scene loads - its based on preset configurations, resulting in hundreds of possible combinations! Read more
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Screenshots of another scene I made in Unity3d, featuring "low poly" style and retro screen fx. Read more
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More screenshots from the retro scene I made in Unity3d. These also show some of the different color palettes. Read more
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A few screenshots of another scene I made in Unity3d, featuring "low poly" style and retro screen fx. Read more
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A few screenshots from a scene I made in Unity3d, featuring "low poly" style and retro screen fx. Read more
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I added a "dithering" effect to "Stones Throw". I really love the retro look - its very reminiscent of old golf games which inspired this game. The effect is an optional setting that can easily be turned on/off. Read more
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