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I started working on the player models, based on the illustrations I created. Read more
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I'm having some computer problems, which I hope will be easy to fix. In the meantime, I'm using my old computer to work on the player models. To start, there will be 3, each with different attributes... Read more
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These are some of the rough concepts I made for the vehicle/player models. Read more
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I've made lots of progress the past couple days... Read more
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Here's a quick video showing the current progress of the game: terrain details, controls, powerups, indicators, etc. No weapons or audio yet.
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I overcame several problems with the networking. The tests look pretty good, but there are no weapons or audio yet, so I'm still skeptical whether the network components in Unity can even manage all these aspects. I still have a lot of work and more tests to do... Read more
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The multiplayer aspects have been very challenging to setup. I'm not certain the Unity5 networking components are even suitable for the fast-paced nature of this game. If not, I'll look into other options. For now, I've at least made some decent progress on some of the important features... Read more
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"Friction" is a fast-faced multiplayer battle arena. Players zoom around in hover-crafts and try to destroy each other using different weapons. Read more
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I decided on a name for the new game and created cover/logo artwork. Read more
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I made many updates to the new project... Read more
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