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Updates - Posted on: 5/23/2016   [Friction]



I'm having some computer problems, which I hope will be easy to fix. In the meantime, I'm using my old computer to work on the player models. To start, there will be 3, each with different attributes...

For example, the first character will be fast but have low defenses, second character is average all-around, and the third character is slow but strong.

That should create good dynamics for the battles and allow players to choose a class that best suits their style of play!



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Discontinued... 10/31/2016
The game "Friction: Battle Arena" has been discontinued for the time being.
New Fog FX 10/12/2016
I added the new fog asset and it looks really amazing!
Updates 7/18/2016
I became overwhelmed trying to find solutions for several bugs. So, I'm taking a break from this game for a moment.
Updates: Cover Art 7/10/2016
Tried to make some nice cover art for the game. Also reworking the startup functions.
Updates 7/9/2016
I updated the graphics for the select screen and the heads-up-display.
Updates 7/8/2016
I added network objects to the "beach" and "snow" levels. So, there are 5 different maps now, but I will probably condense those or only include the best ones in the finished game.
Updates 7/7/2016
I made several cool updates today. Also, a friend helped me test the game!
Updates: Homing missiles... 7/6/2016
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks re
Updates: Character Select Screen and more... 7/5/2016
I finished working on the character select screen, the player skill/stats variables, and I added exp
Updates 7/4/2016
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen.
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