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Friction
Updates - Posted on: 7/7/2016
I made several cool updates today. Also, a friend helped me test the game! Read more

Friction
Updates: Homing missiles... - Posted on: 7/6/2016
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks really cool! Read more

Friction
I finished working on the character select screen, the player skill/stats variables, and I added explosion and sound fx for player kills. Tested and working! Read more

Friction
Updates - Posted on: 7/4/2016
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen. Read more

Friction
Updates - Posted on: 6/30/2016
I spent all night trying to fix a minor bug and failed. So, I took a break to make an icon, launch screen, and worked on adding network objects to one of the new maps. Read more

Friction
Updates: Player Colors and more... - Posted on: 6/29/2016
I assigned colors to the player ID's. So, screen indicators and player text matches the color that is assigned to each player. Also did more tests and fixed a couple network bugs. Read more

Friction
Updates: More networking - Posted on: 6/28/2016
I've started working on level loading and match actions. For example, when a player hits the max death limit, it will automatically load the next match/map. Read more

Friction
Updates: Forcefield - Posted on: 6/27/2016
I added a force-field power-up. The player is invincible while the shield is active, but it only lasts for a short period of time. Read more

Friction
Updates: Chat and Macros - Posted on: 6/27/2016
Added a simple chat script so players can communicate with short text messages or preset macros. Read more

Friction
Updates - Posted on: 6/26/2016
I've been making good progress... Read more


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