| |
I made several cool updates today. Also, a friend helped me test the game! Read more
|
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks really cool! Read more
|
I finished working on the character select screen, the player skill/stats variables, and I added explosion and sound fx for player kills. Tested and working! Read more
|
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen. Read more
|
I spent all night trying to fix a minor bug and failed. So, I took a break to make an icon, launch screen, and worked on adding network objects to one of the new maps. Read more
|
I assigned colors to the player ID's. So, screen indicators and player text matches the color that is assigned to each player. Also did more tests and fixed a couple network bugs. Read more
|
I've started working on level loading and match actions. For example, when a player hits the max death limit, it will automatically load the next match/map. Read more
|
I added a force-field power-up. The player is invincible while the shield is active, but it only lasts for a short period of time. Read more
|
Added a simple chat script so players can communicate with short text messages or preset macros. Read more
|
<< Previous Page | Next Page >>
|
|
|