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Updates: Player Colors and more...
- Posted on: 6/29/2016
[Friction]
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I assigned colors to the player ID's. So, screen indicators and player text matches the color that is assigned to each player. Also did more tests and fixed a couple network bugs. |
This screenshot shows 3 instances of the game running all at once on my local machine and network. There are 2 client windows and 1 server/client window.
Also worked on the level loading, which seems to work suspiciously well - I mean, compared to how much trouble I've had with other networking components, it seems you can just tell Unity to load a new scene and it works - all players connected are automatically spawned into the newly loaded scene. Amazing!
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Discontinued... 10/31/2016 |
The game "Friction: Battle Arena" has been discontinued for the time being. | |
New Fog FX 10/12/2016 |
I added the new fog asset and it looks really amazing! | |
Updates 7/18/2016 |
I became overwhelmed trying to find solutions for several bugs. So, I'm taking a break from this game for a moment. | |
Updates: Cover Art 7/10/2016 |
Tried to make some nice cover art for the game. Also reworking the startup functions. | |
Updates 7/9/2016 |
I updated the graphics for the select screen and the heads-up-display. | |
Updates 7/8/2016 |
I added network objects to the "beach" and "snow" levels. So, there are 5 different maps now, but I will probably condense those or only include the best ones in the finished game. | |
Updates 7/7/2016 |
I made several cool updates today. Also, a friend helped me test the game! | |
Updates: Homing missiles... 7/6/2016 |
I updated the rockets to act like homing missiles. It was difficult to setup but the effect looks re | |
Updates 7/4/2016 |
Different player vehicles have been added. I had to rework the custom network behaviors to allow for a "character select" variable. I also started working on the character select screen. | |
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