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Universal Rendering Pipeline...
- Posted on: 3/4/2021
[Uncategorized]
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I had some success with Unity's Universal Rendering Pipeline... |
I tried to learn about it a while ago when it was called the Lightweight Render Pipeline and had a lot of trouble. I found a shader template and then used Unity Hub to create a new URP project with all the settings properly configured, then finally had some success.
I was able to add custom properties to the shader, scroll the texture, and affect its color and alpha. Pretty happy about that!
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