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Slow progress...
- Posted on: 12/27/2020
[Uncategorized]
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I've been trying to finish the first course and improve the hole collisions. |
Still having problems with the ball colliding when it transitions from the green to the whole. In the attached GIF I had about 15 successful strokes until the ball eventually has a collision problem. This has been so frustrating.
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Doom maps completed. 12/14/2020 |
The Doom maps I've been working on are now complete and you can download them from the link below. | |
Doom levels... 11/22/2020 |
I solved the problems with the classic doom levels... | |
Doom 11/20/2020 |
I'm making some custom Doom maps. | |
Ball updates... 9/10/2020 |
I replaced the smooth sphere surface with a model that has more depth and dimension. | |
Water Caustics Surface Shader 2/6/2020 |
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader... | |
AI? 11/23/2019 |
I'm seeing how difficult it would be to make a computer player... | |
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