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Doom maps completed.
- Posted on: 12/14/2020
[Uncategorized]
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The Doom maps I've been working on are now complete and you can download them from the link below. |
The WAD file that I've creatively named "firstmaps" contains levels E1M1-E1M6. I used classic resources only, so anyone with the original game can play the levels! I also tested the WAD in ZDoom.
Load the map using the command line: doom -file firstmaps.wad
I was still learning the software when I built the first couple maps, so the levels get larger and more interesting as I got better with the software. If I were to do this again, I would put more thought into how the players progresses between each map. I'm done creating maps for now, but these were really fun to work on so I might do more in the future.
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Slow progress... 12/27/2020 |
I've been trying to finish the first course and improve the hole collisions. | |
Doom levels... 11/22/2020 |
I solved the problems with the classic doom levels... | |
Doom 11/20/2020 |
I'm making some custom Doom maps. | |
Ball updates... 9/10/2020 |
I replaced the smooth sphere surface with a model that has more depth and dimension. | |
Water Caustics Surface Shader 2/6/2020 |
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader... | |
AI? 11/23/2019 |
I'm seeing how difficult it would be to make a computer player... | |
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