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Another doom map... - Posted on: 11/26/2020   [Uncategorized]



I made another doom map.

I think I'm getting pretty good at this. I've made 5 maps over the past couple weeks. I might scrap the first two because they are really simple and I was still trying to learn the software as I was making those. I'll probably keep making them until I get bored with it.




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Slow progress... 12/27/2020
I've been trying to finish the first course and improve the hole collisions.
Doom maps completed. 12/14/2020
The Doom maps I've been working on are now complete and you can download them from the link below.
Doom levels... 11/22/2020
I solved the problems with the classic doom levels...
Doom 11/20/2020
I'm making some custom Doom maps.
Skybox fog... 10/1/2020
A quick comparison...
Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
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