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Another doom map...
- Posted on: 11/26/2020
[Uncategorized]
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I think I'm getting pretty good at this. I've made 5 maps over the past couple weeks. I might scrap the first two because they are really simple and I was still trying to learn the software as I was making those. I'll probably keep making them until I get bored with it.
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Slow progress... 12/27/2020 |
I've been trying to finish the first course and improve the hole collisions. | |
Doom maps completed. 12/14/2020 |
The Doom maps I've been working on are now complete and you can download them from the link below. | |
Doom levels... 11/22/2020 |
I solved the problems with the classic doom levels... | |
Doom 11/20/2020 |
I'm making some custom Doom maps. | |
Ball updates... 9/10/2020 |
I replaced the smooth sphere surface with a model that has more depth and dimension. | |
Water Caustics Surface Shader 2/6/2020 |
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader... | |
AI? 11/23/2019 |
I'm seeing how difficult it would be to make a computer player... | |
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