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Doom levels...
- Posted on: 11/22/2020
[Uncategorized]
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I solved the problems with the classic doom levels... |
I was dealing with a "visplanes" error and found out The Ultimate Doom Builder has a visualizer tool to assist with finding problem areas, so I made adjustments to the levels and now everything works great!
There's something about this level building process that I really enjoy. It reminds me of making levels for Duke Nukem 3D too because its very similar. I thought I would be burnt out after just a few levels, but I might make a few more because i'm enjoying it so much.
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Slow progress... 12/27/2020 |
I've been trying to finish the first course and improve the hole collisions. | |
Doom maps completed. 12/14/2020 |
The Doom maps I've been working on are now complete and you can download them from the link below. | |
Doom 11/20/2020 |
I'm making some custom Doom maps. | |
Ball updates... 9/10/2020 |
I replaced the smooth sphere surface with a model that has more depth and dimension. | |
Water Caustics Surface Shader 2/6/2020 |
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader... | |
AI? 11/23/2019 |
I'm seeing how difficult it would be to make a computer player... | |
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