home     support     info  


Doom - Posted on: 11/20/2020   [Uncategorized]

I'm making some custom Doom maps.

Using SLATE and Ultimate Doom Builder. Aiming for 3-4 decent levels then I'll probably stop. It's been really fun and therapeutic.

I had no problems testing in ZDoom but had several problems porting to the classic Doom. I've worked out most of the issues, but have one "visplanes" error which is due to just making the level too large and detailed I think.

<< Back to main news page

Fluid simulation in Blender... 4/3/2021
I worked more on the fluid simulation...
Fluid simulation... 4/1/2021
Still learning Blender, here is a preview of a fluid simulation that I'm working on...
Another render... 3/25/2021
All I've been doing lately is rendering things in Blender.
More blender... 3/23/2021
I've been learning to use Blender better and I'm kind of loving it
Another render 3/17/2021
Another render...
Another blender render... 3/16/2021
I learned about the de-noise option and I played with the render settings for even better results.
Another blender render... 3/16/2021
Just playing with different HDRIs.
Blender 3/15/2021
3D scene rendered in Blender 2.83.
Universal Rendering Pipeline... 3/4/2021
I had some success with Unity's Universal Rendering Pipeline...
Retro adventure game framework... 2/21/2021
Several years ago I started on a concept for a retro adventure game...
Site created and maintained by kreediddy. © 2010-2021. kreediddy.