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Doom - Posted on: 11/20/2020   [Uncategorized]



I'm making some custom Doom maps.

Using SLATE and Ultimate Doom Builder. Aiming for 3-4 decent levels then I'll probably stop. It's been really fun and therapeutic.

I had no problems testing in ZDoom but had several problems porting to the classic Doom. I've worked out most of the issues, but have one "visplanes" error which is due to just making the level too large and detailed I think.




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Slow progress... 12/27/2020
I've been trying to finish the first course and improve the hole collisions.
Doom maps completed. 12/14/2020
The Doom maps I've been working on are now complete and you can download them from the link below.
Another doom map... 11/26/2020
I made another doom map.
Doom levels... 11/22/2020
I solved the problems with the classic doom levels...
Skybox fog... 10/1/2020
A quick comparison...
Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
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