virtueone            
  home     support     info  

 


                
Skybox fog... - Posted on: 10/1/2020   [Uncategorized]



A quick comparison...

Here's an example of how the scene looks without / with the fog blending effect. I'm really satisfied with the effect. I'm trying to think if there's anything else I can improve before I test it and package it.




<< Back to main news page


     
Slow progress... 12/27/2020
I've been trying to finish the first course and improve the hole collisions.
Doom maps completed. 12/14/2020
The Doom maps I've been working on are now complete and you can download them from the link below.
Another doom map... 11/26/2020
I made another doom map.
Doom levels... 11/22/2020
I solved the problems with the classic doom levels...
Doom 11/20/2020
I'm making some custom Doom maps.
Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Site created and maintained by kreediddy. © 2010-2021. kreediddy.