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Water Caustics Surface Shader - Posted on: 2/7/2020   [Uncategorized]



The new shader is almost done...

See my previous post for more context. I spent the night cleaning up the code and making minor improvements. I'm going to sit on it for a few days before, just to make sure I don't have any last minute ideas before I publish it.




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Another doom map... 11/26/2020
I made another doom map.
Doom levels... 11/22/2020
I solved the problems with the classic doom levels...
Doom 11/20/2020
I'm making some custom Doom maps.
Skybox fog... 10/1/2020
A quick comparison...
Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/11/2019
More work on the grass shader...
Grass... 11/10/2019
Following up to my previous posts about grass...
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