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Water Caustics Surface Shader - Posted on: 2/6/2020   [Uncategorized]



I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...

The disadvantage of using a surface shader versus a projector, is that the image is not projected onto all surfaces. So, naturally, the surface shader effect will only work on objects using the same shader. For example, this will not work with Unity's Terrain shader, or transparent objects, etc.

With that said, the results look really good, and the methods used in the shader could probably be applied to other shaders, so I'm happy to share it when it's done.




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Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/11/2019
More work on the grass shader...
Grass... 11/10/2019
Following up to my previous posts about grass...
Grass... 11/9/2019
Yep, more grass work!...
Grass... 11/7/2019
More experimenting with Roystan's grass shader...
Grass... 11/6/2019
I edited Roystan's grass shader...
Better grass solutions... 10/29/2019
In relation to my previous posts, I've been looking at better grass solutions for Unity...
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