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Water Caustics updates... - Posted on: 11/17/2019   [Uncategorized]

I had a clever idea to improve my water caustics effect...

I wanted to blur the effect based on height, and I'm already using LOD mip-maps for fading the effect based on distance, so I tried using the same method for height, and it worked! It looks nice and since its just using mip-maps and not an actual blur, its really efficient too.

I'll post updates to my Patreon page soon.

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