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Water Caustics updates... - Posted on: 11/17/2019   [Uncategorized]

I had a clever idea to improve my water caustics effect...

I wanted to blur the effect based on height, and I'm already using LOD mip-maps for fading the effect based on distance, so I tried using the same method for height, and it worked! It looks nice and since its just using mip-maps and not an actual blur, its really efficient too.

I'll post updates to my Patreon page soon.

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Racing game demo published! 4/1/2020
The demo is now available for patrons!
Racing game updates... 3/30/2020
Updated the settings menu...
Racing game updates... 3/28/2020
I finished updating the original first level and added another 3d model.
Racing game updates... 3/26/2020
I created a few more models for scenery...
Racing game updates... 3/23/2020
More updates...
Racing game updates... 3/22/2020
I got the audio working!
Racing game updates... 3/18/2020
I finished the level-select screen...
Racing game updates... 3/17/2020
Still working on the select-screen...
Racing game updates... 3/16/2020
I worked on the level-select screen graphics...
Racing game updates... 3/14/2020
The mini-map is functional now...
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