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Grass... - Posted on: 11/11/2019   [Uncategorized]



More work on the grass shader...

Continuing my work from yesterday, I tried to get multiple objects to interact with the grass. I have a blunt solution, it doesn't look as nice as the singular effect because I couldn't get the values to lerp properly together, but it works.

I realized the grass has no cloud shadows, so I tried using a "light cookie", and my own "clouds projector", but neither have any affect on the grass. I'm really annoyed by that because I'm betting I wont find any help/solutions to make the light cookie work.




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Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/10/2019
Following up to my previous posts about grass...
Grass... 11/9/2019
Yep, more grass work!...
Grass... 11/7/2019
More experimenting with Roystan's grass shader...
Grass... 11/6/2019
I edited Roystan's grass shader...
Better grass solutions... 10/29/2019
In relation to my previous posts, I've been looking at better grass solutions for Unity...
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