virtueone            
  home     support     info  

 


                
Grass... - Posted on: 11/11/2019   [Uncategorized]



More work on the grass shader...

Continuing my work from yesterday, I tried to get multiple objects to interact with the grass. I have a blunt solution, it doesn't look as nice as the singular effect because I couldn't get the values to lerp properly together, but it works.

I realized the grass has no cloud shadows, so I tried using a "light cookie", and my own "clouds projector", but neither have any affect on the grass. I'm really annoyed by that because I'm betting I wont find any help/solutions to make the light cookie work.




<< Back to main news page


     
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/10/2019
Following up to my previous posts about grass...
Grass... 11/9/2019
Yep, more grass work!...
Grass... 11/7/2019
More experimenting with Roystan's grass shader...
Grass... 11/6/2019
I edited Roystan's grass shader...
Better grass solutions... 10/29/2019
In relation to my previous posts, I've been looking at better grass solutions for Unity...
Grass solutions... 10/28/2019
I'm experimenting with creating my own grass for Unity...
Faux fog effect with atmospheric scattering... 10/26/2019
I created a scene using my faux fog shader along with the atmospheric effect I spoke about in my previous post, and the result is quite nice.
Playing with old effects... 10/24/2019
I looked at Unity's "Adam Exterior Environment Pack" in effort to understand how the creators made it look so good and I discovered a few main differences between the project and my projects...
Site created and maintained by kreediddy. © 2010-2019. kreediddy.