|
 |
|
 |
|
Grass...
- Posted on: 11/10/2019
[Uncategorized]
|

Following up to my previous posts about grass... |
I made a couple more updates and the grass shader is looking even nicer.
The grass blades now bend when the player passes through the grass. I also changed the wind texture to use world coordinates so it tiles seamlessly across all objects.
<< Back to main news page
|
|
 |
|
 |
|
|
AI? 11/23/2019 |
I'm seeing how difficult it would be to make a computer player... | |
Grass... 11/11/2019 |
More work on the grass shader... | |
Grass... 11/9/2019 |
Yep, more grass work!... | |
Grass... 11/7/2019 |
More experimenting with Roystan's grass shader... | |
Grass... 11/6/2019 |
I edited Roystan's grass shader... | |
Better grass solutions... 10/29/2019 |
In relation to my previous posts, I've been looking at better grass solutions for Unity... | |
Playing with old effects... 10/24/2019 |
I looked at Unity's "Adam Exterior Environment Pack" in effort to understand how the creators made it look so good and I discovered a few main differences between the project and my projects... | |
|