virtueone            
  home     support     info  

 


                
Grass... - Posted on: 11/10/2019   [Uncategorized]



Following up to my previous posts about grass...

I made a couple more updates and the grass shader is looking even nicer.

The grass blades now bend when the player passes through the grass. I also changed the wind texture to use world coordinates so it tiles seamlessly across all objects.




<< Back to main news page


     
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/11/2019
More work on the grass shader...
Grass... 11/9/2019
Yep, more grass work!...
Grass... 11/7/2019
More experimenting with Roystan's grass shader...
Grass... 11/6/2019
I edited Roystan's grass shader...
Better grass solutions... 10/29/2019
In relation to my previous posts, I've been looking at better grass solutions for Unity...
Grass solutions... 10/28/2019
I'm experimenting with creating my own grass for Unity...
Faux fog effect with atmospheric scattering... 10/26/2019
I created a scene using my faux fog shader along with the atmospheric effect I spoke about in my previous post, and the result is quite nice.
Playing with old effects... 10/24/2019
I looked at Unity's "Adam Exterior Environment Pack" in effort to understand how the creators made it look so good and I discovered a few main differences between the project and my projects...
Site created and maintained by kreediddy. © 2010-2019. kreediddy.