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Grass... - Posted on: 11/10/2019   [Uncategorized]



Following up to my previous posts about grass...

I made a couple more updates and the grass shader is looking even nicer.

The grass blades now bend when the player passes through the grass. I also changed the wind texture to use world coordinates so it tiles seamlessly across all objects.




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Racing prototype... 2/17/2020
I started working on a mini racing game...
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
Air Hockey Game Completed 1/30/2020
The new air-hockey game is complete and available for patrons...
Air Hockey Game Updates 1/28/2020
I worked more on the scenery...
Air Hockey Game Updates 1/28/2020
I'm trying to add some scenery to the game...
New Air Hockey Game... 1/25/2020
I've been working on a new Air Hockey game...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/11/2019
More work on the grass shader...
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