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Grass... - Posted on: 11/10/2019   [Uncategorized]



Following up to my previous posts about grass...

I made a couple more updates and the grass shader is looking even nicer.

The grass blades now bend when the player passes through the grass. I also changed the wind texture to use world coordinates so it tiles seamlessly across all objects.




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Another doom map... 11/26/2020
I made another doom map.
Doom levels... 11/22/2020
I solved the problems with the classic doom levels...
Doom 11/20/2020
I'm making some custom Doom maps.
Skybox fog... 10/1/2020
A quick comparison...
Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/11/2019
More work on the grass shader...
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