virtueone            
  home     support     info  

 


                
Grass... - Posted on: 11/9/2019   [Uncategorized]



Yep, more grass work!...

I'm still editing Roystan's grass shader. I tried to implement a waving tint effect, similar to Unity's grass shader, but couldn't figure it out. I made a neat change to the way color is applied to the grass, so there is more variance to the blades.

I also added an animated skybox to the scene (via the AzureSky asset) - it took a while to get it to look nice. I was using a fog scattering fog, but had to disable it because it didn't work with the grass.

Performance is good, as long as I'm using the version with no shadows. I'm pretty happy with it now.

I'd like to try to make the blades bend when objects pass through it. And I need to create some solution for production, like a tool to paint the grass onto objects like terrains, or possibly base it off a heightmap, I'm not sure yet.




<< Back to main news page


     
Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/11/2019
More work on the grass shader...
Grass... 11/10/2019
Following up to my previous posts about grass...
Grass... 11/7/2019
More experimenting with Roystan's grass shader...
Grass... 11/6/2019
I edited Roystan's grass shader...
Better grass solutions... 10/29/2019
In relation to my previous posts, I've been looking at better grass solutions for Unity...
Site created and maintained by kreediddy. © 2010-2020. kreediddy.