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Grass... - Posted on: 11/7/2019   [Uncategorized]



More experimenting with Roystan's grass shader...

I imported water into the scene, turned on some screen fx, and performance isn't great. I'm not sure what the baseline performance for something like this should be. I mean, maybe it runs great on a newer, more powerful computer?

So, basically I'm just experimenting trying to find a good baseline for performance. Then I'd like to try and make a couple more updates and also a way to integrate this as a more practical grass solution.




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Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
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Water Caustics updates... 11/17/2019
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Grass... 11/11/2019
More work on the grass shader...
Grass... 11/10/2019
Following up to my previous posts about grass...
Grass... 11/9/2019
Yep, more grass work!...
Grass... 11/6/2019
I edited Roystan's grass shader...
Better grass solutions... 10/29/2019
In relation to my previous posts, I've been looking at better grass solutions for Unity...
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