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Grass... - Posted on: 11/6/2019   [Uncategorized]



I edited Roystan's grass shader...

I added support for Unity fog, and properties to stop rendering based on height and distance. I also created a version without shadows which significantly improves performance. I tried to add additional support for lights, but I've never really figured out how to do that in Unity.




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Fluid simulation in Blender... 4/3/2021
I worked more on the fluid simulation...
Fluid simulation... 4/1/2021
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Another render...
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Another blender render... 3/16/2021
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