virtueone            
  home     support     info  

 


                
Grass... - Posted on: 11/6/2019   [Uncategorized]



I edited Roystan's grass shader...

I added support for Unity fog, and properties to stop rendering based on height and distance. I also created a version without shadows which significantly improves performance. I tried to add additional support for lights, but I've never really figured out how to do that in Unity.




<< Back to main news page


     
Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/11/2019
More work on the grass shader...
Grass... 11/10/2019
Following up to my previous posts about grass...
Grass... 11/9/2019
Yep, more grass work!...
Grass... 11/7/2019
More experimenting with Roystan's grass shader...
Better grass solutions... 10/29/2019
In relation to my previous posts, I've been looking at better grass solutions for Unity...
Site created and maintained by kreediddy. © 2010-2020. kreediddy.