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Better grass solutions... - Posted on: 10/29/2019   [Uncategorized]



In relation to my previous posts, I've been looking at better grass solutions for Unity...

I would prefer to make my own, but there are many aspects that present many challenges for me. I've been looking at website tutorials, video tutorials, and open-source projects to try to understand the different methods and solutions.





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Ball updates... 9/10/2020
I replaced the smooth sphere surface with a model that has more depth and dimension.
Water Caustics Surface Shader 2/7/2020
The new shader is almost done...
Water Caustics Surface Shader 2/6/2020
I recently learned that projectors aren't supported in Unity's new render pipelines, so I've been trying to convert my projector-based water caustics shader into a surface shader...
AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/11/2019
More work on the grass shader...
Grass... 11/10/2019
Following up to my previous posts about grass...
Grass... 11/9/2019
Yep, more grass work!...
Grass... 11/7/2019
More experimenting with Roystan's grass shader...
Grass... 11/6/2019
I edited Roystan's grass shader...
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