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Terrain blending shader... - Posted on: 10/2/2019   [Uncategorized]



Last year I tried to make a terrain-blending shader but I didn't have the experience to do it...

I'm revisiting it and I have gotten a little closer. Now I know how to tile the textures using world space and correctly set global shader variables. But, I'm still having issues with a couple things, so I'm happy to have made some progress but still need more time to learn this, apparently.




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Grass... 11/11/2019
More work on the grass shader...
Grass... 11/10/2019
Following up to my previous posts about grass...
Grass... 11/9/2019
Yep, more grass work!...
Grass... 11/7/2019
More experimenting with Roystan's grass shader...
Grass... 11/6/2019
I edited Roystan's grass shader...
Better grass solutions... 10/29/2019
In relation to my previous posts, I've been looking at better grass solutions for Unity...
Grass solutions... 10/28/2019
I'm experimenting with creating my own grass for Unity...
Faux fog effect with atmospheric scattering... 10/26/2019
I created a scene using my faux fog shader along with the atmospheric effect I spoke about in my previous post, and the result is quite nice.
Playing with old effects... 10/24/2019
I looked at Unity's "Adam Exterior Environment Pack" in effort to understand how the creators made it look so good and I discovered a few main differences between the project and my projects...
Faux fog shader... 9/21/2019
The fake fog shader is already done...
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