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Faux fog shader... - Posted on: 9/21/2019   [Uncategorized]



The fake fog shader is already done...

It developed really fast and I'm excited to share it. I tested the shader in Unity 2018 and it works great. Unfortunately I discovered the effect doesn't work with Deferred rendering. But, I think that's common, because the Forward rending path is better suited for this type of effect.

Just doing some cleanup on the package then I'll release this to the public.




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Terrain blending shader... 10/2/2019
Last year I tried to make a terrain-blending shader but I didn't have the experience to do it...
Faux fog surface shader... 9/19/2019
I had an idea to edit one of my simple surface shaders to include scrolling animation, and it turned into a faux fog shader...
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Finished working on the fish stuff...
Underwater Project... 9/16/2019
More work on the underwater scene...
Underwater package... 9/14/2019
I worked more on the underwater package...
Underwater scene... 9/13/2019
I made great progress of the underwater package today...
Unity water... 9/11/2019
I updated a few textures...
Unity water... 9/11/2019
I replaced the water asset from my recent underwater experiment with Unity's advanced water...
Underwater scene finished... 9/9/2019
I made a few more minor updates and fixes. This little experiment is done for now I think...
Underwater scene... 9/8/2019
I worked more on the terrain script for the underwater scene...
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