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Faux fog surface shader... - Posted on: 9/19/2019   [Uncategorized]



I had an idea to edit one of my simple surface shaders to include scrolling animation, and it turned into a faux fog shader...

Considering this is a flat 2d effect, no volumetric properties (that's why I'm calling it a "faux" effect),I'm amazed how nice it looks.

To achieve this effect, I'm blending between a terrain texture and a clouds texture, then animate and distort the cloud texture using a distortion texture, then also use the same distortion texture as noise for the height. It's actually fairly simple to do with a basic understanding of surface shaders.

I also used a custom "finalcolor" shader function to apply to the "fog" without shadow - that was probably the trickiest part.

The effect only looks good from a distance, so it would only be useful for specific cases. I'll release this as a new package soon, first for patrons, then later for the public.




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Terrain blending shader... 10/2/2019
Last year I tried to make a terrain-blending shader but I didn't have the experience to do it...
Faux fog shader... 9/21/2019
The fake fog shader is already done...
Underwater Project... 9/17/2019
Finished working on the fish stuff...
Underwater Project... 9/16/2019
More work on the underwater scene...
Underwater package... 9/14/2019
I worked more on the underwater package...
Underwater scene... 9/13/2019
I made great progress of the underwater package today...
Unity water... 9/11/2019
I updated a few textures...
Unity water... 9/11/2019
I replaced the water asset from my recent underwater experiment with Unity's advanced water...
Underwater scene finished... 9/9/2019
I made a few more minor updates and fixes. This little experiment is done for now I think...
Underwater scene... 9/8/2019
I worked more on the terrain script for the underwater scene...
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