Underwater package...
- Posted on: 9/14/2019
[Uncategorized]
|
I worked more on the underwater package... |
It's nearly done. I had a lot of trouble with Android not rendering properly, which I think was resolved by enabling the "Disable Depth and Stencil" in Unity player settings.
Here's the current list of contents for the package:
Water Caustics/
Materials/
CausticsProjector.mat
CausticsProjectorMobile.mat
Prefabs/
CausticsProjector.prefab
Shaders/
CausticsDistort.shader
CausticsDistortAlpha.shader
CausticsDistortMobile.shader
Textures/
caustic_custom.bmp
caustic_noise.bmp
Displacement/
Materials/
Displacement.mat
DisplacementMobile.mat
Plugins/
Displacement.cs
Shaders/
Displacement.shader
DisplacementMobile.shader
Textures/
Displacement_Tex.png
Models/
Materials/
* standard materials for models.
Prefabs/
Clam.prefab
CubeMoss.prefab
Grass2quad.prefab
Grassflatmesh.prefab
ParticleSystemBubbles.prefab
Rock.prefab
SphereMoss.prefab
Torus.prefab
Torus-tunnel.prefab
Vine.prefab
Weeds.prefab
Textures/
clam_uv.png
clam_uv_bump.png
grass_soft_green.png
mossy.png
mossy_bump.png
rocky.png
rocky_bump.png
terrain-dirt.png
terrain-dirt_bump.png
vine.png
walls.png
weed.png
* 3d models for grass, shapes, terrain, etc.
clam1-2_uv.3ds
cube_uv.3ds
grass2quad.3ds
grassflatmesh.3ds
propeller.3ds
rockA1.3ds
sphere_lowpoly.3ds
terrain.3ds
torus.3ds
torus-tunnel.3ds
vine.3ds
walled_uv.3ds
weeds2.3ds
Plugins/
CameraFollow.cs
MouseLook.cs
ObjectMotion.cs
Particles.cs
SubMovement.cs
TerrainStuff.cs
Walls.cs
Scenes/
Demo.unity
Shaders/
IgnoreProjector.shader
ParticleAlphaBlend.shader
SurfaceGrass.shader
TexturedTwoColored.shader
WavingSurfaceGrass
WavingSurfaceGrassWater
Skybox/
* Material and textures for skybox.