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Underwater package... - Posted on: 9/14/2019   [Uncategorized]



I worked more on the underwater package...

It's nearly done. I had a lot of trouble with Android not rendering properly, which I think was resolved by enabling the "Disable Depth and Stencil" in Unity player settings.

Here's the current list of contents for the package:

Water Caustics/
	Materials/
		CausticsProjector.mat
		CausticsProjectorMobile.mat
	Prefabs/
		CausticsProjector.prefab
	Shaders/
		CausticsDistort.shader
		CausticsDistortAlpha.shader
		CausticsDistortMobile.shader
	Textures/
		caustic_custom.bmp
		caustic_noise.bmp

Displacement/
	Materials/
		Displacement.mat
		DisplacementMobile.mat
	Plugins/
		Displacement.cs
	Shaders/
		Displacement.shader
		DisplacementMobile.shader
	Textures/
		Displacement_Tex.png
	
Models/ 
	Materials/ 
		* standard materials for models.	
	Prefabs/
		Clam.prefab
		CubeMoss.prefab
		Grass2quad.prefab
		Grassflatmesh.prefab
		ParticleSystemBubbles.prefab
		Rock.prefab
		SphereMoss.prefab
		Torus.prefab
		Torus-tunnel.prefab
		Vine.prefab
		Weeds.prefab
	Textures/
		clam_uv.png
		clam_uv_bump.png
		grass_soft_green.png
		mossy.png
		mossy_bump.png
		rocky.png
		rocky_bump.png
		terrain-dirt.png
		terrain-dirt_bump.png
		vine.png
		walls.png
		weed.png
	* 3d models for grass, shapes, terrain, etc.
	clam1-2_uv.3ds
	cube_uv.3ds
	grass2quad.3ds
	grassflatmesh.3ds
	propeller.3ds
	rockA1.3ds
	sphere_lowpoly.3ds
	terrain.3ds
	torus.3ds
	torus-tunnel.3ds
	vine.3ds
	walled_uv.3ds
	weeds2.3ds
	
Plugins/
	CameraFollow.cs
	MouseLook.cs
	ObjectMotion.cs
	Particles.cs
	SubMovement.cs
	TerrainStuff.cs
	Walls.cs
	
Scenes/
	Demo.unity
	
Shaders/
	IgnoreProjector.shader 
	ParticleAlphaBlend.shader 
	SurfaceGrass.shader
	TexturedTwoColored.shader
	WavingSurfaceGrass
	WavingSurfaceGrassWater
		
Skybox/
	* Material and textures for skybox.




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