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Underwater terrain... - Posted on: 9/7/2019   [Uncategorized]



I added my terrain generator to the underwater scene...

Since there's no above-water area, I made edits to the terrain script to allow for more textures and plants beneath the water. I also edited it to get more valleys and crevices, instead of mountains. And, like most of my terrain experiments, its randomized and just one terrain with boxed in borders.

I think it looks really nice. I'm going to add some models and release it on my patreon page just as another experimental thing.




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Faux fog shader... 9/21/2019
The fake fog shader is already done...
Faux fog surface shader... 9/19/2019
I had an idea to edit one of my simple surface shaders to include scrolling animation, and it turned into a faux fog shader...
Underwater Project... 9/17/2019
Finished working on the fish stuff...
Underwater Project... 9/16/2019
More work on the underwater scene...
Underwater package... 9/14/2019
I worked more on the underwater package...
Underwater scene... 9/13/2019
I made great progress of the underwater package today...
Unity water... 9/11/2019
I updated a few textures...
Unity water... 9/11/2019
I replaced the water asset from my recent underwater experiment with Unity's advanced water...
Underwater scene finished... 9/9/2019
I made a few more minor updates and fixes. This little experiment is done for now I think...
Underwater scene... 9/8/2019
I worked more on the terrain script for the underwater scene...
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