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Underwater terrain... - Posted on: 9/7/2019   [Uncategorized]



I added my terrain generator to the underwater scene...

Since there's no above-water area, I made edits to the terrain script to allow for more textures and plants beneath the water. I also edited it to get more valleys and crevices, instead of mountains. And, like most of my terrain experiments, its randomized and just one terrain with boxed in borders.

I think it looks really nice. I'm going to add some models and release it on my patreon page just as another experimental thing.




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AI? 11/23/2019
I'm seeing how difficult it would be to make a computer player...
Water Caustics updates... 11/17/2019
I had a clever idea to improve my water caustics effect...
Grass... 11/11/2019
More work on the grass shader...
Grass... 11/10/2019
Following up to my previous posts about grass...
Grass... 11/9/2019
Yep, more grass work!...
Grass... 11/7/2019
More experimenting with Roystan's grass shader...
Grass... 11/6/2019
I edited Roystan's grass shader...
Better grass solutions... 10/29/2019
In relation to my previous posts, I've been looking at better grass solutions for Unity...
Grass solutions... 10/28/2019
I'm experimenting with creating my own grass for Unity...
Faux fog effect with atmospheric scattering... 10/26/2019
I created a scene using my faux fog shader along with the atmospheric effect I spoke about in my previous post, and the result is quite nice.
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