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Underwater controller... - Posted on: 9/5/2019   [Uncategorized]



Experimenting more with the underwater scene...

I created a capsule to act like a submarine, and combined a some scripts for controls and animation. I used Unity's "mouse look" script to control the angle/forward direction of the sub, then another script that gets input and applies speed, and animation for the propeller, and a third script to make the camera follow the sub. I'll probably combine all those into one efficient script to control everything.

I'm still experimenting, but so far it feels really nice!

I also got a few new textures from Textures.com and made updates the models and shaders.




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Faux fog shader... 9/21/2019
The fake fog shader is already done...
Faux fog surface shader... 9/19/2019
I had an idea to edit one of my simple surface shaders to include scrolling animation, and it turned into a faux fog shader...
Underwater Project... 9/17/2019
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Underwater Project... 9/16/2019
More work on the underwater scene...
Underwater package... 9/14/2019
I worked more on the underwater package...
Underwater scene... 9/13/2019
I made great progress of the underwater package today...
Unity water... 9/11/2019
I updated a few textures...
Unity water... 9/11/2019
I replaced the water asset from my recent underwater experiment with Unity's advanced water...
Underwater scene finished... 9/9/2019
I made a few more minor updates and fixes. This little experiment is done for now I think...
Underwater scene... 9/8/2019
I worked more on the terrain script for the underwater scene...
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