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Fishing game updates... - Posted on: 4/6/2019   [Uncategorized]



I experienced a little burn out, so I took a break for a few days. I got back into the project today and worked on the mechanics for swapping between worms and lures...

Things started to get convoluted... Currently, the player starts out without bait, and must search for live worms, until they can earn money to buy lures - at that point, the functionality changes to work with the shop and lure mechanics. I think it's working, but I still need to drop in all the lure models and do some more testing.




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Fishing game updates... 4/22/2019
I added a stage-select screen to the interface...
Fishing game updates... 4/21/2019
More updates to the fishing game...
Fishing game updates... 4/20/2019
Minor updates to the user-interface...
Fishing game updates... 4/17/2019
Added a time-of-day feature...
Fishing game updates... 4/16/2019
I tested the game for a couple hours and made several minor improvements...
Fishing game updates... 4/15/2019
I worked more on the sparkle effect.
Fishing game updates... 4/14/2019
I tried adding a sparkle effect the the sand and fish...
Fishing game updates... 4/14/2019
I modeled a tacklebox...
Fishing game updates... 4/13/2019
I added a ui box for feedback...
Fishing game updates... 4/6/2019
I added the lures/bait...
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