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Fishing game updates...
- Posted on: 4/6/2019
[DerpyFishing]
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I experienced a little burn out, so I took a break for a few days. I got back into the project today and worked on the mechanics for swapping between worms and lures... |
Things started to get convoluted... Currently, the player starts out without bait, and must search for live worms, until they can earn money to buy lures - at that point, the functionality changes to work with the shop and lure mechanics. I think it's working, but I still need to drop in all the lure models and do some more testing.
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Updates... 7/26/2019 |
I made tons of minor updates and improvements... | |
Updates... 7/23/2019 |
I updated the settings for the time-of-day option... | |
Minor updates... 7/22/2019 |
I adjusted the water settings so there's more refraction and bloom on the light from the sun. | |
Updates... 7/20/2019 |
I added a few more objects to the game for scenery... | |
Updates... 7/15/2019 |
I've been testing the game and making minor improvements, here and there... | |
Updates... 7/14/2019 |
I added bubbles for the fish... | |
Updates... 7/11/2019 |
I made several more updates... | |
Sound fx... 7/10/2019 |
I started working on the sound fx... | |
Updates... 7/10/2019 |
Finished adding the new settings panel to all the game scenes... | |
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