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Fishing game updates... - Posted on: 4/6/2019   [DerpyFishing]



I experienced a little burn out, so I took a break for a few days. I got back into the project today and worked on the mechanics for swapping between worms and lures...

Things started to get convoluted... Currently, the player starts out without bait, and must search for live worms, until they can earn money to buy lures - at that point, the functionality changes to work with the shop and lure mechanics. I think it's working, but I still need to drop in all the lure models and do some more testing.




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Updates... 7/26/2019
I made tons of minor updates and improvements...
Updates... 7/23/2019
I updated the settings for the time-of-day option...
Minor updates... 7/22/2019
I adjusted the water settings so there's more refraction and bloom on the light from the sun.
Updates... 7/20/2019
I added a few more objects to the game for scenery...
Updates... 7/15/2019
I've been testing the game and making minor improvements, here and there...
Updates... 7/14/2019
I added bubbles for the fish...
Updates... 7/11/2019
I made several more updates...
Sound fx... 7/11/2019
The sound fx are done!
Sound fx... 7/10/2019
I started working on the sound fx...
Updates... 7/10/2019
Finished adding the new settings panel to all the game scenes...
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