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Updates... - Posted on: 7/14/2019   [DerpyFishing]



I added bubbles for the fish...

I originally decided not to have bubbles for two reasons: 1) I was worried about impacting performance due to having a particle system attached to each fish, and 2) I didn't know how to prevent the bubbles from going above the water.

I did some tests and performance wasn't too noticeable. I also fixed a bug with the fish script which was causing the positioning function to be called repeatedly, so the game runs better now.

To stop the bubbles from appearing above the water, I edited Unity's particle shader. I used the same method I used in my previous shaders, like the caustics and cloud shadows shaders, to simply stop rendering above the world y position.

At this time, I'm just testing the game and trying to add polish and final details.




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Updates... 7/26/2019
I made tons of minor updates and improvements...
Updates... 7/23/2019
I updated the settings for the time-of-day option...
Minor updates... 7/22/2019
I adjusted the water settings so there's more refraction and bloom on the light from the sun.
Updates... 7/20/2019
I added a few more objects to the game for scenery...
Updates... 7/15/2019
I've been testing the game and making minor improvements, here and there...
Updates... 7/11/2019
I made several more updates...
Sound fx... 7/11/2019
The sound fx are done!
Sound fx... 7/10/2019
I started working on the sound fx...
Updates... 7/10/2019
Finished adding the new settings panel to all the game scenes...
Finishing settings menu... 7/4/2019
I finished working on the Settings panel.
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