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Fishing game updates... - Posted on: 3/20/2019   [Uncategorized]



I succeeded in making a simple grass shader...

I had recently made a "waving" shader for the modeled grass and trees, but this one is for the flat grass that requires transparency.

I used that to update the underwater grass too. Now, I don't have to rely on the Terrain shader and the effect is really nice.

I also worked on the fish data... trying figure out the best way to store it and access it.




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Fishing game updates... 4/22/2019
I added a stage-select screen to the interface...
Fishing game updates... 4/21/2019
More updates to the fishing game...
Fishing game updates... 4/20/2019
Minor updates to the user-interface...
Fishing game updates... 4/17/2019
Added a time-of-day feature...
Fishing game updates... 4/16/2019
I tested the game for a couple hours and made several minor improvements...
Fishing game updates... 4/15/2019
I worked more on the sparkle effect.
Fishing game updates... 4/14/2019
I tried adding a sparkle effect the the sand and fish...
Fishing game updates... 4/14/2019
I modeled a tacklebox...
Fishing game updates... 4/13/2019
I added a ui box for feedback...
Fishing game updates... 4/6/2019
I added the lures/bait...
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