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Fishing game updates... - Posted on: 3/12/2019   [Uncategorized]



Waving shaders...

I wanted to see if I could use a "waving" shader to mimic tentacles/streamers for the lures. It didn't work out great, but I learned enough to make a nice waving shader for the terrain objects. So, the grass, bushes, and trees wave and bounce now. It's a really cute effect. The only problems I've noticed is it doesn't work with Unity's "ambient occlusion" post-effect.




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Fishing game updates... 5/20/2019
Added a sign with tips...
Fishing game updates... 5/17/2019
Added a confirmation box to the interface, which is something that I usually neglect, but in this case it was easy to setup.
Fishing game updates... 5/15/2019
More work on the terrain generator...
Fishing game updates... 5/15/2019
Added a terrain generator to the game...
Fishing game updates... 4/28/2019
I worked more on the tutorial stage and added a setting for system of measurement...
Fishing game updates... 4/27/2019
I added a static character model...
Fishing game updates... 4/23/2019
More updates to the fishing game...
Fishing game updates... 4/22/2019
I added a stage-select screen to the interface...
Fishing game updates... 4/21/2019
More updates to the fishing game...
Fishing game updates... 4/20/2019
Minor updates to the user-interface...
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