virtueone            
  home     support     info  

 


                
Fishing game updates... - Posted on: 3/11/2019   [Uncategorized]



I worked more on the rope physics and made new lures...

I've watched several tutorial videos and tried several different approaches for creating functional ropes in Unity, but unfortunately I haven't had much success... I've tried hinge joints, character joints, configurable joints, and custom scripts... everything seems to break the physics or doesn't meet the requirements for the fishing pole.

So, I'm stuck with the current solution, but I'm trying to make it look nicer. I updated the lure to rotate in the direction its being pulled, then it drops down when its not being pulled... basically, trying to fake the physics with simple "RotateTowards" functions.

I also modeled and painted several new lures, and made a script that makes them spin when being pulled. Again, just trying to achieve a little more realism.

I may start on the store next...




<< Back to main news page


     
Fishing game updates... 5/20/2019
Added a sign with tips...
Fishing game updates... 5/17/2019
Added a confirmation box to the interface, which is something that I usually neglect, but in this case it was easy to setup.
Fishing game updates... 5/15/2019
More work on the terrain generator...
Fishing game updates... 5/15/2019
Added a terrain generator to the game...
Fishing game updates... 4/28/2019
I worked more on the tutorial stage and added a setting for system of measurement...
Fishing game updates... 4/27/2019
I added a static character model...
Fishing game updates... 4/23/2019
More updates to the fishing game...
Fishing game updates... 4/22/2019
I added a stage-select screen to the interface...
Fishing game updates... 4/21/2019
More updates to the fishing game...
Fishing game updates... 4/20/2019
Minor updates to the user-interface...
Site created and maintained by kreediddy. © 2010-2019. kreediddy.