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Fishing game updates... - Posted on: 3/11/2019   [Uncategorized]



I worked more on the rope physics and made new lures...

I've watched several tutorial videos and tried several different approaches for creating functional ropes in Unity, but unfortunately I haven't had much success... I've tried hinge joints, character joints, configurable joints, and custom scripts... everything seems to break the physics or doesn't meet the requirements for the fishing pole.

So, I'm stuck with the current solution, but I'm trying to make it look nicer. I updated the lure to rotate in the direction its being pulled, then it drops down when its not being pulled... basically, trying to fake the physics with simple "RotateTowards" functions.

I also modeled and painted several new lures, and made a script that makes them spin when being pulled. Again, just trying to achieve a little more realism.

I may start on the store next...




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Fishing game updates... 3/20/2019
I succeeded in making a simple grass shader...
Fishing game updates... 3/19/2019
I worked more on the interface before going to sleep...
Fishing game updates... 3/19/2019
Started working on the shop...
Fishing game updates... 3/18/2019
I think I'm happy with the shader updates now...
Fishing game updates... 3/17/2019
I've spent the last couple days struggling with shaders...
Fishing game updates... 3/14/2019
Minor updates...
Fishing game updates... 3/12/2019
Waving shaders...
Fishing game updates... 3/9/2019
I made a shop...
Fishing game updates... 3/7/2019
Just a few updates today...
Fishing game updates... 3/6/2019
I worked on the meter and other improvements...
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