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Fishing game updates... - Posted on: 3/11/2019   [DerpyFishing]



I worked more on the rope physics and made new lures...

I've watched several tutorial videos and tried several different approaches for creating functional ropes in Unity, but unfortunately I haven't had much success... I've tried hinge joints, character joints, configurable joints, and custom scripts... everything seems to break the physics or doesn't meet the requirements for the fishing pole.

So, I'm stuck with the current solution, but I'm trying to make it look nicer. I updated the lure to rotate in the direction its being pulled, then it drops down when its not being pulled... basically, trying to fake the physics with simple "RotateTowards" functions.

I also modeled and painted several new lures, and made a script that makes them spin when being pulled. Again, just trying to achieve a little more realism.

I may start on the store next...




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Updates... 7/26/2019
I made tons of minor updates and improvements...
Updates... 7/23/2019
I updated the settings for the time-of-day option...
Minor updates... 7/22/2019
I adjusted the water settings so there's more refraction and bloom on the light from the sun.
Updates... 7/20/2019
I added a few more objects to the game for scenery...
Updates... 7/15/2019
I've been testing the game and making minor improvements, here and there...
Updates... 7/14/2019
I added bubbles for the fish...
Updates... 7/11/2019
I made several more updates...
Sound fx... 7/11/2019
The sound fx are done!
Sound fx... 7/10/2019
I started working on the sound fx...
Updates... 7/10/2019
Finished adding the new settings panel to all the game scenes...
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