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Fishing game updates... - Posted on: 3/9/2019   [Uncategorized]



I made a shop...

It's a combination of resources - the only part I actually modeled is the signs. A shop menu will appear when the player enters the building - there wont be an interior.

I also made a simple function for changing the lure, but its not physically attached or animated yet.

I also created another terrain and scene - I'm still undecided which types of environments to include in the game, so I'm experimenting and trying different things. I'm wondering if this will work well with randomly generated terrains...




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Fishing game updates... 5/20/2019
Added a sign with tips...
Fishing game updates... 5/17/2019
Added a confirmation box to the interface, which is something that I usually neglect, but in this case it was easy to setup.
Fishing game updates... 5/15/2019
More work on the terrain generator...
Fishing game updates... 5/15/2019
Added a terrain generator to the game...
Fishing game updates... 4/28/2019
I worked more on the tutorial stage and added a setting for system of measurement...
Fishing game updates... 4/27/2019
I added a static character model...
Fishing game updates... 4/23/2019
More updates to the fishing game...
Fishing game updates... 4/22/2019
I added a stage-select screen to the interface...
Fishing game updates... 4/21/2019
More updates to the fishing game...
Fishing game updates... 4/20/2019
Minor updates to the user-interface...
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