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Fishing game updates...
- Posted on: 3/9/2019
[DerpyFishing]
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It's a combination of resources - the only part I actually modeled is the signs. A shop menu will appear when the player enters the building - there wont be an interior.
I also made a simple function for changing the lure, but its not physically attached or animated yet.
I also created another terrain and scene - I'm still undecided which types of environments to include in the game, so I'm experimenting and trying different things. I'm wondering if this will work well with randomly generated terrains...
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Updates... 7/26/2019 |
I made tons of minor updates and improvements... | |
Updates... 7/23/2019 |
I updated the settings for the time-of-day option... | |
Minor updates... 7/22/2019 |
I adjusted the water settings so there's more refraction and bloom on the light from the sun. | |
Updates... 7/20/2019 |
I added a few more objects to the game for scenery... | |
Updates... 7/15/2019 |
I've been testing the game and making minor improvements, here and there... | |
Updates... 7/14/2019 |
I added bubbles for the fish... | |
Updates... 7/11/2019 |
I made several more updates... | |
Sound fx... 7/10/2019 |
I started working on the sound fx... | |
Updates... 7/10/2019 |
Finished adding the new settings panel to all the game scenes... | |
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