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Fishing game updates...
- Posted on: 3/4/2019
[DerpyFishing]
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I made tons of updates over the past couple days... |
- Added a wall that appears when the player reaches the stage border.
- Modeled water plants, like cat tails, lily pads, and grass.
- Modified Unity so its grass shader would work with my models.
- More improvements to the fishing mechanics.
- Added variables for fish name, weight, length, and count. After catching a fish, its displayed on the screen with its stats.
- Added a spawning script, that allows me to spawn groups of fish in specific areas, within a specific range.
- Added a script that randomly populates the terrains with scenery, like trees and rocks.
I need to work more on the reeling/wrangling input - I'm undecided if I want to use the mouse Input or not.
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Updates... 7/26/2019 |
I made tons of minor updates and improvements... | |
Updates... 7/23/2019 |
I updated the settings for the time-of-day option... | |
Minor updates... 7/22/2019 |
I adjusted the water settings so there's more refraction and bloom on the light from the sun. | |
Updates... 7/20/2019 |
I added a few more objects to the game for scenery... | |
Updates... 7/15/2019 |
I've been testing the game and making minor improvements, here and there... | |
Updates... 7/14/2019 |
I added bubbles for the fish... | |
Updates... 7/11/2019 |
I made several more updates... | |
Sound fx... 7/10/2019 |
I started working on the sound fx... | |
Updates... 7/10/2019 |
Finished adding the new settings panel to all the game scenes... | |
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