virtueone            
  home     support     info  

 


                
Fishing game updates... - Posted on: 3/4/2019   [Uncategorized]



I made tons of updates over the past couple days...

- Added a wall that appears when the player reaches the stage border.
- Modeled water plants, like cat tails, lily pads, and grass.
- Modified Unity so its grass shader would work with my models.
- More improvements to the fishing mechanics.
- Added variables for fish name, weight, length, and count. After catching a fish, its displayed on the screen with its stats.
- Added a spawning script, that allows me to spawn groups of fish in specific areas, within a specific range.
- Added a script that randomly populates the terrains with scenery, like trees and rocks.

I need to work more on the reeling/wrangling input - I'm undecided if I want to use the mouse Input or not.



<< Back to main news page


     
Fishing game updates... 3/20/2019
I succeeded in making a simple grass shader...
Fishing game updates... 3/19/2019
I worked more on the interface before going to sleep...
Fishing game updates... 3/19/2019
Started working on the shop...
Fishing game updates... 3/18/2019
I think I'm happy with the shader updates now...
Fishing game updates... 3/17/2019
I've spent the last couple days struggling with shaders...
Fishing game updates... 3/14/2019
Minor updates...
Fishing game updates... 3/12/2019
Waving shaders...
Fishing game updates... 3/11/2019
I worked more on the rope physics and made new lures...
Fishing game updates... 3/9/2019
I made a shop...
Fishing game updates... 3/7/2019
Just a few updates today...
Site created and maintained by kreediddy. © 2010-2019. kreediddy.