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Fishing updates... - Posted on: 3/1/2019   [Uncategorized]



I added multiple fish with scripted motion...

I replaced the single static fish with a nice animated model and added a simple motion script that moves the fish to random positions to simulate swimming. I updated the "catch" mechanism to work with the multiple fish too. It looks better than I expected.

I also spent a few hours thinking about the overall game, deciding what kinds of things to include. Like, different environments, fish, lures, etc. I don't want to go overboard (pardon the pun) - it needs to be within scope that 1 person can accomplish, so I'll have to scale back or limit some things.




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Fishing game updates... 3/20/2019
I succeeded in making a simple grass shader...
Fishing game updates... 3/19/2019
I worked more on the interface before going to sleep...
Fishing game updates... 3/19/2019
Started working on the shop...
Fishing game updates... 3/18/2019
I think I'm happy with the shader updates now...
Fishing game updates... 3/17/2019
I've spent the last couple days struggling with shaders...
Fishing game updates... 3/14/2019
Minor updates...
Fishing game updates... 3/12/2019
Waving shaders...
Fishing game updates... 3/11/2019
I worked more on the rope physics and made new lures...
Fishing game updates... 3/9/2019
I made a shop...
Fishing game updates... 3/7/2019
Just a few updates today...
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