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Fishing updates... - Posted on: 3/1/2019   [Uncategorized]



I added multiple fish with scripted motion...

I replaced the single static fish with a nice animated model and added a simple motion script that moves the fish to random positions to simulate swimming. I updated the "catch" mechanism to work with the multiple fish too. It looks better than I expected.

I also spent a few hours thinking about the overall game, deciding what kinds of things to include. Like, different environments, fish, lures, etc. I don't want to go overboard (pardon the pun) - it needs to be within scope that 1 person can accomplish, so I'll have to scale back or limit some things.




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Fishing game updates... 5/20/2019
Added a sign with tips...
Fishing game updates... 5/17/2019
Added a confirmation box to the interface, which is something that I usually neglect, but in this case it was easy to setup.
Fishing game updates... 5/15/2019
More work on the terrain generator...
Fishing game updates... 5/15/2019
Added a terrain generator to the game...
Fishing game updates... 4/28/2019
I worked more on the tutorial stage and added a setting for system of measurement...
Fishing game updates... 4/27/2019
I added a static character model...
Fishing game updates... 4/23/2019
More updates to the fishing game...
Fishing game updates... 4/22/2019
I added a stage-select screen to the interface...
Fishing game updates... 4/21/2019
More updates to the fishing game...
Fishing game updates... 4/20/2019
Minor updates to the user-interface...
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