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Unity Post-processing Stack... - Posted on: 2/23/2019   [Uncategorized]



Unity replaced its post-effects a while ago, but I haven't used them yet, until today...

Building on the scene I created for the "simple surface shaders" test, I added the new post-effects stack, which includes Bloom, Depth or Field, Color Grading, etc. Not much to say, they work, and I really like the Ambient Occlusion effect.

I also created a couple new skyboxes to match the scene.




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