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Unity Post-processing Stack...
- Posted on: 2/23/2019
[Uncategorized]
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Unity replaced its post-effects a while ago, but I haven't used them yet, until today... |
Building on the scene I created for the "simple surface shaders" test, I added the new post-effects stack, which includes Bloom, Depth or Field, Color Grading, etc. Not much to say, they work, and I really like the Ambient Occlusion effect.
I also created a couple new skyboxes to match the scene.
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Tropical Scene 8/1/2023 |
I made a tropical scene in Unity, just for fun. | |
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