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New shader updates... - Posted on: 2/3/2019   [Uncategorized]



I fixed an error with the new shaders...

Thankfully the error was an obvious and simple error to fix. I also created a couple "mobile" versions/examples, which use the Lambert lighting model. I did a little research to make sure I'm doing things correctly and I feel pretty good about it. Then I created a demo scene for presenting the terrains and shaders. Progress is coming along much quicker than I expected, so I'll probably release these soon.

I also tried out some different camera angles for the vehicle controls. Most didn't work out, but I think point-and-click controls could be pretty fun to play with, in a top-down style camera view, so I might revisit that idea sometime.




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Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Another prototype using Motion Controls... 2/6/2019
Trying to take advantage of motion controls and prototyping another new game...
Top-down controls... 2/5/2019
Worked on top-down controls...
Added water caustics... 2/3/2019
I added my water caustics effect to one of the scenes I've been developing in.
New skybox... 1/31/2019
I made a new skybox...
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