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New shader updates... - Posted on: 2/3/2019   [Uncategorized]



I fixed an error with the new shaders...

Thankfully the error was an obvious and simple error to fix. I also created a couple "mobile" versions/examples, which use the Lambert lighting model. I did a little research to make sure I'm doing things correctly and I feel pretty good about it. Then I created a demo scene for presenting the terrains and shaders. Progress is coming along much quicker than I expected, so I'll probably release these soon.

I also tried out some different camera angles for the vehicle controls. Most didn't work out, but I think point-and-click controls could be pretty fun to play with, in a top-down style camera view, so I might revisit that idea sometime.




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