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Terrain shader... - Posted on: 1/28/2019   [Uncategorized]



I turned the two-texture shader I created earlier into a four-texture shader...

I'm using this is a terrain shader, although it's not a "real" terrain shader - it's a standard surface shader I'm applying to the low-poly terrains I've made.

The four textures are simply rendered by height and blended using lerp functions. I'm using textures for mud, dirt, grass, and mountains to achieve a simple terrain.




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Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Another prototype using Motion Controls... 2/6/2019
Trying to take advantage of motion controls and prototyping another new game...
Top-down controls... 2/5/2019
Worked on top-down controls...
Added water caustics... 2/3/2019
I added my water caustics effect to one of the scenes I've been developing in.
New shader updates... 2/3/2019
I fixed an error with the new shaders...
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