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Water fx... - Posted on: 1/27/2019   [Uncategorized]



Trying to make a nice water shader for Android...

I updated my basic water shader by adding a main texture and distortion. I succeeded in getting the texture to blend with the colors and shore-line alpha values. It looks awesome and fits in great with the new scene I created. Unfortunately, I can't figure out how to get this effect to work without pixelating on Android.

I ran into the same problem with my caustics shader, but that was a smaller texture and not as noticeable. I'll probably just use a scrolling main texture without any distortion, like old-school games used to do it. It won't look nearly as good as I intended, but it will still be a slight improvement to the original shader.




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Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Another prototype using Motion Controls... 2/6/2019
Trying to take advantage of motion controls and prototyping another new game...
Top-down controls... 2/5/2019
Worked on top-down controls...
Added water caustics... 2/3/2019
I added my water caustics effect to one of the scenes I've been developing in.
New shader updates... 2/3/2019
I fixed an error with the new shaders...
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