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Water fx... - Posted on: 1/27/2019   [Uncategorized]



Trying to make a nice water shader for Android...

I updated my basic water shader by adding a main texture and distortion. I succeeded in getting the texture to blend with the colors and shore-line alpha values. It looks awesome and fits in great with the new scene I created. Unfortunately, I can't figure out how to get this effect to work without pixelating on Android.

I ran into the same problem with my caustics shader, but that was a smaller texture and not as noticeable. I'll probably just use a scrolling main texture without any distortion, like old-school games used to do it. It won't look nearly as good as I intended, but it will still be a slight improvement to the original shader.




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