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Christmas scene... - Posted on: 12/24/2018   [Uncategorized]

In the spirit of Christmas, I created a snowy scene and dropped in the new motion controls...

Unfortunately, performance is terrible. I ranted about that in my previous post, Unity's built-in tools really aren't meant for Mobile development.

I wanted to see if I could easily scale things back, so the terrain is only about 128 pixels, the grass density is only 256. I reduced shadows, textures, etc, and still only get about 10-15fps on my device, which is not acceptable.

I guess I need to create a style/system that uses mostly 2d sprite/billboards, like the old 3d games from many years ago, in order to get any sort of rich/detailed environment with good performance.

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Motion Controls updates... 12/23/2018
I updated the vehicle controls demo...
Android motion controls... 12/22/2018
I worked more on the "fly-around" motion controls.
Programming input using the accelerometer... 12/19/2018
An accelerometer is hardware that measures the acceleration of a device. It's the component that allows you to control apps and games by moving your device through space.
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
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