home     support     info  


Motion Controls updates... - Posted on: 12/23/2018   [Uncategorized]

I updated the vehicle controls demo...

I also updated the main material shader too, which is a simple height-fog shader, so it supports Unity's built-in fog now! I also updated the UI elements and added a few more enemies that the player can hit. It feels more like a game now. The motion controls are really fun!

Now I just wish I had a good use for these new controls... I've already made a racing game, so... It also needs to be VERY basic to run on mobile/tablet devices. I'm already pushing the limits of my device with this plain demo....

I learned a lot when making my game Stones Throw for mobile, and unfortunately you basically can't use anything complicated, like a terrain system, advanced water, detailed textures, camera fx... All models, textures, fx, have to reduced and in some cases completely removed. Of course that depends on device specs too, but mobile capabilities are still so poor compared to desktop, I don't really know how to make a lush environment in mobile. Like, maybe a game with the a 2d polygon style, but still based in a 3d environment... I'll make really strong stylistic choices for the 3d objects and textures... and some creative programming techniques...

...just thinking out load here. I'll probably spend more time thinking about this over the holidays!

<< Back to main news page

Christmas scene... 12/24/2018
In the spirit of Christmas, I created a snowy scene and dropped in the new motion controls...
Android motion controls... 12/22/2018
I worked more on the "fly-around" motion controls.
Programming input using the accelerometer... 12/19/2018
An accelerometer is hardware that measures the acceleration of a device. It's the component that allows you to control apps and games by moving your device through space.
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Site created and maintained by kreediddy. © 2010-2019. kreediddy.