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Improved Gem Shader... - Posted on: 10/28/2018   [Uncategorized]



I updated the gem/crystal shader again...

I noticed the skybox was "burning" into the screen, so I had to undo the recent changes. But, I added a nice fade effect at the base of the crystals and increased the refraction and color multiplier, so they now look more opaque and colorful.

I've also made numerous updates to other aspects of the project...

I updated the water, so the under-surface is more transparent. I updated the terrain generation and decreased some of the quality settings so it loads faster. I adjusted the colors and tint of the grass, in attempt to get it to blend better, which has been an on-going challenged for me in Unity.




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Unity Post-processing Stack... 2/23/2019
Unity replaced its post-effects a while ago, but I haven't used them yet, until today...
Labyrinth game updates... 2/20/2019
I made minor updates to the user-interface, backgrounds, etc...
New backgrounds... 2/19/2019
I added a couple new backgrounds...
Added a sliding menu... 2/17/2019
I made a simple menu, but decided not to use it...
Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
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