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Improved Gem Shader... - Posted on: 10/28/2018   [Uncategorized]

I updated the gem/crystal shader again...

I noticed the skybox was "burning" into the screen, so I had to undo the recent changes. But, I added a nice fade effect at the base of the crystals and increased the refraction and color multiplier, so they now look more opaque and colorful.

I've also made numerous updates to other aspects of the project...

I updated the water, so the under-surface is more transparent. I updated the terrain generation and decreased some of the quality settings so it loads faster. I adjusted the colors and tint of the grass, in attempt to get it to blend better, which has been an on-going challenged for me in Unity.

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Christmas scene... 12/24/2018
In the spirit of Christmas, I created a snowy scene and dropped in the new motion controls...
Motion Controls updates... 12/23/2018
I updated the vehicle controls demo...
Android motion controls... 12/22/2018
I worked more on the "fly-around" motion controls.
Programming input using the accelerometer... 12/19/2018
An accelerometer is hardware that measures the acceleration of a device. It's the component that allows you to control apps and games by moving your device through space.
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
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