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Another random environment... - Posted on: 10/17/2018   [Uncategorized]



I made lots of improvements to this new environment...

I updated the gem shader, water shader and caustics, added dust clouds, grass settings, etc!

It's funny, I'm basically reverting back to a more simple and stylized version of the terrain generation system, which is really similar to the early versions of Orb Lands. But I'm trying to make this version tighter and more focused. I've been struggling to finish Orb Lands for a long time, and its because I never had a strong/deep storyline, or objective, or anything like that.

And while I don't know what to do with this new project either, everything about it is easier to manage and easier to adapt.




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What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
Another random environment... 10/14/2018
I posted a video clip of the new environment to Twitter and got a lot of positive feedback...
Another random environment... 10/12/2018
I added a snippet of code from my terrain generation script, just to quickly add some more rocks and trees to this new environment.
Another random environment... 10/12/2018
I'm trying some different styles/techniques in another random environment.
Improved water caustics fx... 10/10/2018
I made a couple more improvements to the water caustics effect...
Improving the water caustics fx... 10/9/2018
I had a great idea to improve the recent water caustics effect...
Cloud shadows... 10/5/2018
I finished the new "cloud shadows" effect...
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