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Another random environment... - Posted on: 10/17/2018   [Uncategorized]

I made lots of improvements to this new environment...

I updated the gem shader, water shader and caustics, added dust clouds, grass settings, etc!

It's funny, I'm basically reverting back to a more simple and stylized version of the terrain generation system, which is really similar to the early versions of Orb Lands. But I'm trying to make this version tighter and more focused. I've been struggling to finish Orb Lands for a long time, and its because I never had a strong/deep storyline, or objective, or anything like that.

And while I don't know what to do with this new project either, everything about it is easier to manage and easier to adapt.

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Christmas scene... 12/24/2018
In the spirit of Christmas, I created a snowy scene and dropped in the new motion controls...
Motion Controls updates... 12/23/2018
I updated the vehicle controls demo...
Android motion controls... 12/22/2018
I worked more on the "fly-around" motion controls.
Programming input using the accelerometer... 12/19/2018
An accelerometer is hardware that measures the acceleration of a device. It's the component that allows you to control apps and games by moving your device through space.
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
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