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Another random environment... - Posted on: 10/12/2018   [Uncategorized]



I'm trying some different styles/techniques in another random environment.

The pretty red colors come from amping the Red values using Unity's Color Correction effect/component. I also made a simple custom surface shader so I could add the skybox reflection to specific objects, basically replacing Unity's Environment Reflections.




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Unity Post-processing Stack... 2/23/2019
Unity replaced its post-effects a while ago, but I haven't used them yet, until today...
Labyrinth game updates... 2/20/2019
I made minor updates to the user-interface, backgrounds, etc...
New backgrounds... 2/19/2019
I added a couple new backgrounds...
Added a sliding menu... 2/17/2019
I made a simple menu, but decided not to use it...
Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
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