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Improved water caustics fx... - Posted on: 10/10/2018   [Uncategorized]



I made a couple more improvements to the water caustics effect...

I still can't believe I've managed to figure all of this out and how realistic the effect looks now.

The improved version allows you to control the distance and amount at which the effect fades out. Combined with Unity's mip-map/lod features, it really looks great.

I'm cleaning up the code and organizing the files before I publish the updated version to patreon.




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