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Improving the water caustics fx... - Posted on: 10/9/2018   [Uncategorized]

I had a great idea to improve the recent water caustics effect...

I duplicated the main texture, reversed its properties, then blended it with the main texture. The results are beautiful and surprisingly realistic!

Now I'm super annoyed at myself for not realizing this before I spent several days updating my Stones Throw game. Life is a funny thing. I'll post updates to the source on Patreon soon.

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Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
Another random environment... 10/14/2018
I posted a video clip of the new environment to Twitter and got a lot of positive feedback...
Another random environment... 10/12/2018
I added a snippet of code from my terrain generation script, just to quickly add some more rocks and trees to this new environment.
Another random environment... 10/12/2018
I'm trying some different styles/techniques in another random environment.
Improved water caustics fx... 10/10/2018
I made a couple more improvements to the water caustics effect...
Cloud shadows... 10/5/2018
I finished the new "cloud shadows" effect...
Projector problems... 10/3/2018
I've been doing a lot of work with the Projector component in Unity, and figured out how to do some really cool things. But, I've also discovered that its a very finicky feature...
Random environment... 10/2/2018
Made a few tweaks to the options when using the third-person controller.
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