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Improving the water caustics fx... - Posted on: 10/9/2018   [Uncategorized]



I had a great idea to improve the recent water caustics effect...

I duplicated the main texture, reversed its properties, then blended it with the main texture. The results are beautiful and surprisingly realistic!

Now I'm super annoyed at myself for not realizing this before I spent several days updating my Stones Throw game. Life is a funny thing. I'll post updates to the source on Patreon soon.




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Christmas scene... 12/24/2018
In the spirit of Christmas, I created a snowy scene and dropped in the new motion controls...
Motion Controls updates... 12/23/2018
I updated the vehicle controls demo...
Android motion controls... 12/22/2018
I worked more on the "fly-around" motion controls.
Programming input using the accelerometer... 12/19/2018
An accelerometer is hardware that measures the acceleration of a device. It's the component that allows you to control apps and games by moving your device through space.
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
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