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Random environment... - Posted on: 9/30/2018   [Uncategorized]

I spent a little time trying to make some of the grass textures blend better with the terrain.

This has always been difficult because the grass shaders are very different from the terrain shaders, so you get different colors and light based on many factors. For example, if there's a specular highlight in the terrain, that doesn't affect the grass at all, so its always going to look disjointed.

On a side note, I've been trying to figure out how to get the terrain textures to blend with other game objects, so if I figure that out, I'd assume I could apply it to the grass shaders too - that would be awesome.

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Christmas scene... 12/24/2018
In the spirit of Christmas, I created a snowy scene and dropped in the new motion controls...
Motion Controls updates... 12/23/2018
I updated the vehicle controls demo...
Android motion controls... 12/22/2018
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Programming input using the accelerometer... 12/19/2018
An accelerometer is hardware that measures the acceleration of a device. It's the component that allows you to control apps and games by moving your device through space.
Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
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Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
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