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Water caustics without animation... - Posted on: 9/27/2018   [Uncategorized]



I created an alternate shader to the "caustics" effect I recently made.

This one simply uses distortion, whereas the previous effect used animation based on textures. While not as realistic as the animated version, this version should be more accessible. I can add this to my games without needing to purchase more animation software!

It looks surprisingly good. Once again, I'm amazed I've been able to figure out how to do this, because shader coding has been extremely confusing to learn.

I also worked more on the terrain blending shader. I was hoping there would be an easy way to combine the mesh/normal data from the terrain with the game object, to seamless blend the edges, but I haven't found any way to that.




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Updates... 2/14/2019
I added one more level to the new labyrinth game...
New level... 2/13/2019
I just added another level...
Graphics... 2/13/2019
I started working on graphics for the logo, splash screen, and icon.
Labyrinth game updates... 2/11/2019
I added two new levels...
Adding sound... 2/9/2019
I started adding sound to the game...
New game experiment... 2/7/2019
I worked more on the box maze experiment...
Another prototype using Motion Controls... 2/6/2019
Trying to take advantage of motion controls and prototyping another new game...
Top-down controls... 2/5/2019
Worked on top-down controls...
Added water caustics... 2/3/2019
I added my water caustics effect to one of the scenes I've been developing in.
New shader updates... 2/3/2019
I fixed an error with the new shaders...
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