virtueone            
  home     support     info  

 


                
Water caustics without animation... - Posted on: 9/27/2018   [Uncategorized]



I created an alternate shader to the "caustics" effect I recently made.

This one simply uses distortion, whereas the previous effect used animation based on textures. While not as realistic as the animated version, this version should be more accessible. I can add this to my games without needing to purchase more animation software!

It looks surprisingly good. Once again, I'm amazed I've been able to figure out how to do this, because shader coding has been extremely confusing to learn.

I also worked more on the terrain blending shader. I was hoping there would be an easy way to combine the mesh/normal data from the terrain with the game object, to seamless blend the edges, but I haven't found any way to that.




<< Back to main news page


     
Fishing game updates... 5/20/2019
Added a sign with tips...
Fishing game updates... 5/17/2019
Added a confirmation box to the interface, which is something that I usually neglect, but in this case it was easy to setup.
Fishing game updates... 5/15/2019
More work on the terrain generator...
Fishing game updates... 5/15/2019
Added a terrain generator to the game...
Fishing game updates... 4/28/2019
I worked more on the tutorial stage and added a setting for system of measurement...
Fishing game updates... 4/27/2019
I added a static character model...
Fishing game updates... 4/23/2019
More updates to the fishing game...
Fishing game updates... 4/22/2019
I added a stage-select screen to the interface...
Fishing game updates... 4/21/2019
More updates to the fishing game...
Fishing game updates... 4/20/2019
Minor updates to the user-interface...
Site created and maintained by kreediddy. © 2010-2019. kreediddy.