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Water caustics without animation... - Posted on: 9/27/2018   [Uncategorized]

I created an alternate shader to the "caustics" effect I recently made.

This one simply uses distortion, whereas the previous effect used animation based on textures. While not as realistic as the animated version, this version should be more accessible. I can add this to my games without needing to purchase more animation software!

It looks surprisingly good. Once again, I'm amazed I've been able to figure out how to do this, because shader coding has been extremely confusing to learn.

I also worked more on the terrain blending shader. I was hoping there would be an easy way to combine the mesh/normal data from the terrain with the game object, to seamless blend the edges, but I haven't found any way to that.

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Euphorica updates published... 12/13/2018
After working on updates for a couple weeks, I've published the latest version of Euphorica for my patrons.
Euphorica updates... 12/12/2018
Even more updates and improvements to Euphorica...
Euphorica updates... 12/10/2018
More updates and improvements to Euphorica...
Euphorica updates... 12/9/2018
More updates to the Euphorica project...
Euphorica updates... 11/26/2018
I resurrected the Euphorica project...
What now? 10/28/2018
I am constantly conflicted between wanting to make something realistic versus something simple and stylish. I have so many different versions of this project now... its silly.
Improved Gem Shader... 10/28/2018
I updated the gem/crystal shader again...
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
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