virtueone            
  home     support     info  

 


                
Random environment... - Posted on: 9/23/2018   [Uncategorized]



I realized the terrain lacked height, so I added more relief.

It's a great feeling when you walk along the side of a steep slope and look out between the trees and see everything in the distance. It's easy to add trees and bushes randomly, but a little harder to make rocks, trails, cliffs, etc, so I'll add more details like that when the terrain is closer to completion.




<< Back to main news page


     
Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
Another random environment... 10/14/2018
I posted a video clip of the new environment to Twitter and got a lot of positive feedback...
Another random environment... 10/12/2018
I added a snippet of code from my terrain generation script, just to quickly add some more rocks and trees to this new environment.
Another random environment... 10/12/2018
I'm trying some different styles/techniques in another random environment.
Improved water caustics fx... 10/10/2018
I made a couple more improvements to the water caustics effect...
Improving the water caustics fx... 10/9/2018
I had a great idea to improve the recent water caustics effect...
Cloud shadows... 10/5/2018
I finished the new "cloud shadows" effect...
Projector problems... 10/3/2018
I've been doing a lot of work with the Projector component in Unity, and figured out how to do some really cool things. But, I've also discovered that its a very finicky feature...
Site created and maintained by kreediddy. © 2010-2018. kreediddy.