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Random environment... - Posted on: 9/13/2018   [Uncategorized]



I created a script to adjust the water color as the time of day changes, so the color matches the sky color better.





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Another random environment... 10/18/2018
I made several minor improvements to this new stylish environment.
Another random environment... 10/17/2018
I made lots of improvements to this new environment...
Improved Gem Shader... 10/17/2018
I updated the Gem Shader so it supports Fog and blends better with the water.
Another random environment... 10/14/2018
I posted a video clip of the new environment to Twitter and got a lot of positive feedback...
Another random environment... 10/12/2018
I added a snippet of code from my terrain generation script, just to quickly add some more rocks and trees to this new environment.
Another random environment... 10/12/2018
I'm trying some different styles/techniques in another random environment.
Improved water caustics fx... 10/10/2018
I made a couple more improvements to the water caustics effect...
Improving the water caustics fx... 10/9/2018
I had a great idea to improve the recent water caustics effect...
Cloud shadows... 10/5/2018
I finished the new "cloud shadows" effect...
Projector problems... 10/3/2018
I've been doing a lot of work with the Projector component in Unity, and figured out how to do some really cool things. But, I've also discovered that its a very finicky feature...
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